Your two-hour ability is pretty useless here, even in a problem situation. C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. There's so much useful info in hereespecially for new players. For those wishing to run 2.50. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Summary - The Gear Here is the best defense-wise for your level, the Courage and Balance rings are interchangeable and moreso since DEX+1 = ACC+1 since a previous update. wrist, and second ring, respectively, but can be done on any other slots that Example would be 528 delay and 18% haste at 165 dmg is, 528 x 0.18 = 95.04 so 528-95.04=432.96 then 432.96/60=7.216 so 165 dmg every 7.216 seconds is 165/7.216=22.86 damage per second. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! option adds slightly more HP at the cost of about 0.2% DPS output. Thank you very much, Quetz, great guide! Even so, its not all that good. Except now you can absorb the targets TP every minute. On the other hand, only the dark-based spells of a Dark Knight are useful most of the time. Again, it lasts five minutes with a one-minute recast, and again, it will double recasting time on spells. due to potency and system changes, so simply using synced CRIT+DET gear with If you choose Hume to be your Dark Knights race, you will greatly enjoy decent accuracy, attack, and magical damage. This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. un-augmented version with one Critical Hit and one Skill Speed meld. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. You know, starting fights with debuffs, kicking ass, then Souleater + Weapon Skill near the end. Stat priority is followed except for one Direct Hit meld replaced with Again, youll be hard-pressed finding parties, but now youll be even better in them. 6.3). High DMG whilst still retaining a fairly low delay. Red Curry - One of the very few attack+150 foods. overcap as a result, indicated by red text on the melding screen. While it should still perform within a couple Merit parties are drastically different than normal parties as they no longer have a static tank and everyone is sharing a portion of enmity. Replacing the with the same substats will perform identically. Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. This spells damage scales with Dark Magic Skill up until a cap of 300 and then stops, after that just gear for magic accuracy via INT, skill, and raw magic accuracy items. Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. For T2 Odin, refer to this page for battle pattern and rewards. that won't overcap on Determination as a result, indicated by red text in the The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Triton's/Orichalcum Scythe - This is the staple Scythe for all Dark Knights on Eden. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. This is the better half of DRK's selection of Empyrean weapons. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. i've been playing sam but havent been enjoying it as much as i used to. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. Back Piece. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. compatibility with the sets for other tank jobs. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. While they have a respectable rating in Elemental Magic, the bulk of their magic usage comes from casting Dark Magic spells. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. Allot no more than 136 points into each substat for optimum Other perks include Meditate which grants you free TP and Zanshin which offers a low chance to swing again if you miss. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Spiral Hell is very potent when using the Thief subjob. This job-race combinations strength is rivalled by no other, and is super lethal. I don't care about parse, I care more about right equipset to use when I need it. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. FINAL Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. However, there may be differing opinions than those expressed in a guide. GCDs at the end of uptime phases. These substitutions are shown on the weapon and second ring, respectively, but can For more information, please see our Your low strength and vitality can be made up by your Absorb line of spells. So the chances of your eight punches ALL landing on a mob is rare. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. Dark Knight excels in two types of weapons: Great Swords and Scythes. For a better experience, please enable JavaScript in your browser before proceeding. Warrior gives a nice boost to strength and dexterity, plus a trait for defense boost, and one of the most useful damage-dealing job abilities in the game: Berserk. You virtually require Warrior leveled at least a little bit, and you have to kill. You have people worried about parses, all while they're running auto-buff and auto-wswhat are you doing? Examples of fights you would use this on are Tiamat, KS99 Wyrm, and Bahamut. A poorly-played Dark Knight can just die a whole lot or just be a crippled damage dealer. And with their moderate intelligence pool, thats no joke. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. For those wishing to run 2.45. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". It provides increased acc as a job ability along with a evasion bonus. Enmity is the only stat that matters, just swap this in before using Souleater/Last Resort to spike your enmity even higher. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. Yes, Flamma +2 boots will come out ahead. It's just worded funny. Plus, it allows you to possibly counter. I dont play enough to have a linkshell right now. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. The potency of Dread Spikes is based purely on total HP, which means you can macro in as much HP as possible before casting it for maximum total damage absorbed. This set has a lot of personal expression in it. Minimum IL options enabled. UCOB syncs to item level 345, and synced gear must be item level 470 or Once you hit 60, you can start playing Dark Knight more like it was envisioned. Seeing as you don't get hasso till 50, War is your go to sub from 30-49 if you don't need Ninja for defenses. more than 184 points into each substat for optimum efficiency. the exact pieces used are just examples; any gear above the optimal sync If possible, time it between switching targets. Just use a Kraken Club and Haste/HP gear. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. The only downside is that it doubles your recasting time for all spells, so turn it off before using any spell. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for Sleep to build CE at first, but once you are capped or near capped on CE you can swap to Bind and Poison for cheaper/faster casts to maintain your VE. Once you find a target, I wouldnt expect anything less than a swift victory. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Thanks. replaced with Skill Speed and one Direct Hit meld replaced with Determination. Dragoon is purely a zerging sub job, it does offer some non zerging benefits like Jump, Attack Bonus, and Accuracy Bonus, but overall none of those will be better than the subs listed above. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . How do other DRKs handle Sheol C mobs that resist slashing? Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. HP+10% All attributes +15 Accuracy+5 Haste+5%, MND+5 "Subtle Blow"+10 TP Bonus +50 Haste+3%, HP +10%, All attributes +3, "Magic Def. FFXIclopedia is a FANDOM Games Community. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. is also provided for those who aren't comfortable with very slow speeds, but it Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. Because much higher ilvl gear is required to cap out both substats on This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. :-/ and what grind i need to be on weapon wise to get a decent one? Endark effect. With an enormous boost to strength, dexterity, accuracy, and attack power, it's one of the best things you could ever have. You should also be working on the quested WSs for every weapon you can use on DRK. Traveler's Mantle. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. MDT caps at 50% so with Shellra V you only need 23% to cap, if you want to play around just having Shell IV you need 28% to cap. concerned about absolutely maximizing their damage. This is also true of multihit weaponskills, but far less likely. Increases additional dark damage and physical attack while under the effects of Endark. A 2.40 GCD set is also provided for those who . Game: FFXI. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. Which Set to Use. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. You may opt to use an Augmented Classical Ring of Fending instead of its This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Thanks Carrot, that is helpful. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. Twitch: https://www.twitch.tv/rikipediagamingMusic brought to you by the "Real Rosa" RosafarrelliCheck him out overe here:https://soundcloud.com/artfagsThis . It reads like a seasoned veteran gently mentoring you. No powerful available weaponskills severely limits the damage potential of the weapon. The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. Physical Defense Bonus. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. Determination. . Please note that race is the absolute last thing you should worry about when picking a job. Thats 100x8 = 800 damage. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. Muted Soul - This merit gives you -10 enmity when Souleater is up per level. offensive cooldowns rolling exactly as they become available. This set follows the general stat priority except for one Direct Hit X and So you can use the gear suggested for a Torcleaver/Greatsword build(Resolution builds use another set thou)For Ambuscade GreatSword Nandaka Ground strike build.for Savage blade build with Naegling, for Ambuscade Scythe(Drepanum) Spiral Hell buildfor Apoclypse Relic scythe Catastrophe buildfor Anguta and cross reaper spam(entropy is another ws set)All the scythe builds for ws use ratri gear 4/5 or 3/5, but these sets also work just fine.So use whichever weapon you prefer, but this is mainly for the Great Axe build and it's a strong one!0:00 Intro1:38 Ranting3:23 Intro continues7:26 Drain 3 set13:44 Drain3 Example Self SC14:20 Drain3 Weaponbash+Keen Edge14:47 Drain3 \"Free nuke\"15:27 Drain3 In Dynamis-Divergence talk and tips16:20 TP Set22:43 Hybrid Set24:21 Armor Break WS SET26:23 Steel Cyclone, Upheaval \u0026 Fell Cleave WS Set30:45 Dread Spike Set31:18 Endark Set34:22 Self Skillchain Opener34:50 Self Skillchain Other35:15 OutroWeapon bash+Ignominy Gauntlets Skillchains for different weapons to use drain III Magic burst easy on: https://www.ffxiah.com/forum/topic/53584/catastrophe-weapon-bash-ignominy-gauntlets23Link to more DRK gearsets that you can aim for after this: https://www.ffxiah.com/forum/topic/50426/high-end-sets-advicesuggestionsideaslua/Pretty outdated, has some good info and some gear still relevant of course:https://www.ffxiah.com/forum/topic/35174/dont-fear-the-reaper-a-dark-knight-guideOther helpful beginner linkshttps://www.bg-wiki.com/bg/Quickstart_1-119_GuideRuaumokos DRK guide!https://www.youtube.com/watch?v=UuETOQ_uXwYDark knight Gearswap Lua filehttps://github.com/Selindrile/GearSwapIf you want to see me play live I stream over on Twitch multiple times a week, make sure to check me out over there at: https://www.twitch.tv/rikipediagamingOr you can catch me Live here on YouTube!Social mediahttps://www.instagram.com/rikipedias/https://twitter.com/Rikipedia1https://www.facebook.com/Rikipediagaming--------------------------------------Join our discord channel!https://discord.gg/FcZANkMarz----------------------------------------Support and donate------------------------------------Paypalhttps://www.paypal.com/donate/?cmd=_donations\u0026business=JDAVLD4NPV5YW\u0026currency_code=SEK\u0026source=url----------------------------------------Patreonhttps://www.patreon.com/rikipediagamingIf you enjoyed this video and found it helpful, smash that like and subscribe button and leave a comment.